Second Life Nessie Hunt Game Rules and Advice
The first thing to do is a second life search under the "Groups" tab for "Nessie
Hunt at Loch Ness". This group is available to join free of charge. If the join
button does not appear then the game is not yet running or there is a problem
with Second Life and you will need to IM Gerald Wylie.
Once you are a member of "Nessie Hunt at Loch Ness" ensure you have it
activated. You do this by right clicking your avatar and selecting groups from
the pie menu. Then highlight the group and activate it. Newbies please note that
you may need to activate one of your other groups when you leave the game. So if
you get back to your own land or rented property and find you can't build
anything, check that you have the correct group activated.
Once you have done this go to the Nessie Hunt Expedition HQ tent and click on
the spinning Registration ball. Registering will give you a Notecard of these
rules, but you may find them easier to follow on this webpage so it is a good
idea to keep this page open in the background while you familiarise yourself
with the game's operating parameters.
The game can be spread over as long as you wish, although it will be reset on
the 1st of each month so you must finish it by midnight on the last day of the
month.
Once registered you have to find eye witnesses. These are positioned in many
places in the Scottish Highlands Loch Ness simulated environment. Some will be
in shops, some may be in the Loch Ness Exhibition or the Story of Scotland
Exhibition, the Scottish Places Exhibition (all of those are in sky buildings
accessed from teleports from buildings around the Sim). Other locations to look
for eye witnesses are the shops or even just individuals standing on street
corners. Eye Witnesses ALWAYS have a hovertext above their heads which says
"Nessie Hunt ~ Eye Witness ~ A Name" so they are easy to identify.
When you find an eye witness touch him/her. You can do this either by left
clicking the eye witness or by right clicking and selecting "touch" from the pie
chart menu. When you touch the eye witness you will be asked to wait while the
database is accessed. In Second Life this is not an instantaneous process as
there are no in-world databases and we have had to use an external database for
the game. This means that the eye witnesses' program has to contact that
database and retrieve your data. This usually takes no longer than twenty
seconds.
It is important not to log out of Second Life during the process of obtaining
evidence until the data saved message is provided. If you do, or if you have a
crash of some description your data may remain locked and you will need to IM
Gerald Wylie to get it freed up. Sorry, but this is an inadequacy of the Second
Life programming language.
The eye witness will then deliver you a Notecard of his/her evidence. Note that
although the eye witness may be named Tim Dinsdale, because there is a random
delivery method within the program, Tim's eye witness account is only one of the
possible accounts you will be given, so don't be surprised, for instance if the
eye witness account is of someone else male or female. Eye witness mannequins
are NOT intended to be representations of the actual people, they are, in fact,
real Avatars who have posed for the game at the organiser's request. Each piece
of evidence has a points value which will be told to you. You are also given
your total points and the amount of N$, Nessie Dollars you have.
NOTE THAT NESSIE DOLLARS ARE NOT REAL MONEY. THE GAME IS FREE AND YOU EARN
NESSIE DOLLARS WITHIN THE GAME.
MONEY - it is vital not to run out of Nessie dollar money. Expedition costs
start low, a few tens of Nessie Dollars, but by the time you are using sonar the
costs can be hundreds of Nessie Dollars per use, so it is vital to keep a close
eye on how much you have in hand.
In the first phase of the game you collect five eye witness accounts. You must
then move on to phase two, but before you do that you need to go to the
Paymaster in the HQ tent to collect your pay. Nessie dollars are not important
early on in the game, but can be critical later. Like real life (RL) money in
the Nessie Hunt game is useful to have and takes away anxiety, but collecting
more than you need is not an objective. Running out, however is a disaster and
your game is over. You cannot start another game until the following month
unless you use an "alt".
The bulk of the evidence provided in the game is real Loch Ness material,
although, as you will soon discover, we have included some spoof material to add
fun and enjoyment to the event.
Note that each eye witness or other piece of Nessie Hunt equipment can only be
touched once. You cannot go back to the same eye witness or the same camera or
sonar over and over again.
After those first five eye witnesses you enter the photographic stage. You must
walk around the loch looking for cameras on the loch side. Click them for
photographic evidence. After the six cameras you must find another five eye
witnesses, then underwater camera monitors, sonars, biological research
equipment and even a cage! Inbetween each piece of equipment you use, you must
find five eye witnesses and after each batch of eye witnesses don't forget to
visit the paymaster in the tent.
Also at the expedition HQ you will find the Expedition Leader who will offer
hints and suggestions for how you can find other sources of funds if you are
running short. You will also, occasionally, be told to find other items in the
game which can contain hazards or benefits. Some may strip you of some of your
evidence and others may offer vast rewards in return for various activities you
may have to undertake, like attending a Nessie symposium, or giving TV
interviews etc. It is intended to involve other simulations within Second Life
in this process.
The game is complete after you have used the cage, the last piece of equipment,
and taken your evidence to the Expedition Leader. The winner of the game is the
player who has the most points at that stage. Money is not important except as a
tie breaker.
It is intended to have a cash prize for the game each month, a grand prize for
the highest score each three months and a humungous prize each year.