Loch Ness Information Website. Devoted to the Understanding of the Loch Ness Monster Mystery. Nessie Facts. Monster Pictures.
Loch Ness Tourist Information and Accommodation.
LOCH NESS INFORMATION PROVIDED IN RECOMMENDED READING ORDER
The first thing to do is a second life search under the "Groups" tab for
"Nessie Hunt at Loch Ness". This group is available to join free of charge.
If the join button does not appear then the game is not yet running or there
is a problem with Second Life and you will need to IM Gerald Wylie.
Once you are a member of "Nessie Hunt at Loch Ness" ensure you have it
activated. You do this by right clicking your avatar and selecting groups
from the pie menu. Then highlight the group and activate it. Newbies please
note that you may need to activate one of your other groups when you leave
the game. So if you get back to your own land or rented property and find
you can't build anything, check that you have the correct group activated.
Once you have done this go to the Nessie Hunt Expedition HQ tent and
click on Adrian Shine who stands to the left of the tent.
A notecard of these rules is available from the white box beside Adrian, but you may find
them easier to follow on this webpage so it is a good idea to keep this page
open in the background while you familiarise yourself with the game's
operating parameters.
Once registered you have to find eye witnesses. These are positioned in
the upper floors of the shops in the Virtual Scottish Highlands estate, so
they could be in the Inverness City region, the Urquhart region or the
Augustus region. To get to an upper floor of a shop use the teleport device
in the ground floor. Eye Witnesses ALWAYS have a hovertext above
their heads which says "Nessie Hunt ~ Eye Witness ~ A Name" so they are easy
to identify. When you find an eye witness touch him/her. You can do this
either by left clicking the eye witness or by right clicking and selecting
"touch" from the pie chart menu.
When you touch the eye witness you will be asked to wait while the
database is accessed. In Second Life this is not an instantaneous process as
there are no in-world databases and we have had to use an external database
for the game. This means that the eye witnesses' program has to contact that
database and retrieve your data. This usually takes no longer than ten
seconds.
It is important not to log out of Second Life during the process of
obtaining evidence until the data saved message is provided. If you do, or
if you have a crash of some description your data may remain locked and you
will need to go back to Adrian Shine and click on him again to free your
account. You should not lose any data in this process. Sorry, but this is an
inadequacy of the Second Life programming language.
The eye witness will then deliver you a Notecard of his/her evidence.
Note that although the eye witness may be named Tim Dinsdale, because there
is a random delivery method within the program, Tim's eye witness account is
only one of the possible accounts you will be given, so don't be surprised,
for instance if the eye witness account is of someone else male or female.
Eye witness mannequins are NOT intended to be representations of the actual
people, they are, in fact, real Avatars who have posed for the game at
the organiser's request or bots.
Each piece of evidence has a points value which will be told to you. You
are also given your total points and the amount of N$, Nessie Dollars you
have.
In the first phase of the game you collect five eye witness accounts.
You must then move on to phase two, but before you do that you need to go to
the Paymaster in the HQ tent to collect your pay. Nessie dollars are not
important early on in the game, but can be critical later. Like real life
(RL) money in the Nessie Hunt game is useful to have and takes away anxiety,
but collecting more than you need is not an objective. Running out, however
is a disaster and your game is over. You will have to start again the
following month or use an ALT account.
NOTE THAT NESSIE DOLLARS ARE NOT REAL MONEY. THE GAME IS FREE. YOU EARN
NESSIE DOLLARS WITHIN THE GAME AND THE GAME DEDUCTS SOME NESSIE DOLLARS FOR
EACH PIECE OF EQUIPMENT YOU USE - it is vital not to run out of Nessie
dollar money. Expedition costs start low, a few tens of Nessie Dollars, but
by the time you are using sonar the costs can be hundreds of Nessie Dollars
per use, so it is vital to keep a close eye on how much you have in hand.
The bulk of the evidence provided in the game is real Loch Ness
material, although, as you will soon discover, we have included some spoof
material to add fun and enjoyment to the event.
Note that each eye witness or other piece of Nessie Hunt equipment can
only be touched once. You cannot go back to the same eye witness or the same
camera or sonar over and over again.
After those first five eye witnesses you enter the photographic stage.
You must walk around the loch looking for cameras on the loch side. Click
them for photographic evidence.
After the six cameras you must find another five eye witnesses, then
underwater camera monitors, sonars, biological research equipment and even a
cage! Inbetween each piece of equipment you use, you must find five eye
witnesses and after each batch of eye witnesses don't forget to visit the
paymaster in the tent.
Also at the expedition HQ you will find the Expedition Leader who will
offer hints and suggestions for how you can find other sources of funds if
you are running short.
You will also, occasionally, be told to find other items in the game
which can contain hazards or benefits. Some may strip you of some of your
evidence and others may offer vast rewards in return for various activities
you may have to undertake, like attending a Nessie symposium, or giving TV
interviews etc. It is intended to involve other simulations in this process.
If you forget what you are meant to find go back to the tent and ask (click
on) Rob Shepherd, the Logistics Advisor. If he can't help click on Adrian
Shine again and listen carefully to what he says.
The game is complete after you have used the cage, the very last piece
of equipment. The winner of the game is the player who has the most points
at that stage.
It is intended to have a number of cash prizes for the game each month,
but at the moment it is a single prize of L$1,000 for the winner. There is a grand
prize of L$5,000 for the highest score each six months and a humungous
L$10,000 prize for the highest score each
year.
Nessie Hunt costs money to run so donations are really important. How
much do you value the game you are playing? Try to reflect that in any
donations please. Also rents from the shops help finance us so do try to
source things to buy in our sim too.